Fergusson provided an intriguing explanation
Fergusson provided an intriguing explanation Jan 13

Fergusson provided an intriguing explanation

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A common approach to game design is to give players a sense of freedom while making sure the experience flows fairly predictably from start to finish. Fergusson provided an intriguing explanation for this strategy's popularity and success during Gears 5 development. He expressed that the idea of open universes was "a tad of a deception" when the group met with open world designers from different games.

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13-01-24 - 10:17 Start date
24-07-25 - 10:17 End date
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